Box mapping has its uses, but is more of a hindrance more often than not. Sometimes it makes a good starting point. A better way of doing it is to add a unwrap UVW modifer to your building. when in your unwrap UVW Modifier, select the faces you want to be on one plane of the box, in your map parameters roll out, select the…
when I think hand painted textures, I'm thinking you're aiming for something of a blizzard-y look. With that in mind, one of the first things you should avoid is using any black. Color is also extremely important in hand painted textures. Instead of choosing just a darker or lighter shade of the color for highlights and…
Well wow. A thread begging the 'which 3D app is best?' question turns to shit?! Shurely shome mistake! Honestly, this is exactly why ( a la CGtalk ) we need to ban these kind of discussions. Clearly they're as explosive a topic as the Bush administration, and that's because as soon as you start along the lines of 'you…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Hi. I duplicated some polys of the character from the areas where eyes and mouth must go (and uv-ed 'em apart, with their own material in the modeler: it's a 256x256 texture with the polys fitted at centre) : this 'cause I would like to have 2d texture's eyes and mouth instead of other polys, so I thought that I had to…
Hi everybody, :) :) I have some problems to bake a good normal map in 3dsmax for this object : I only had modeled one quarter of the object and made a symmetry on x and y axis to have the entire object. As a result, on the seams, I don't have a good result. I tried to enlarge he cage in the projection modifier but It…
Hi guys! I recently googled for this feature but had no chance to find something. Question: I want to move a subtool along two axes not just one. I am using Transpose line and press shift to move along one axis. It is simple when in 3ds max but in Zbrush this became a time consuming trouble to navigate many small details…
I'm concepting my first real sci fi thing, which I'm gonna make into a model afterwards. Its a circular lift, just a floor really, no walls. With three columns on which it raises up and down on. It will be hidden/fit inside an old medieval well. I'm trying to make it look sci fi-y, mayeb a little bit military or…
I'm working on some human anatomy for a portfolio piece. I'd like some critique and help with it. Here are some turns of my basemesh with and w/o perspective enabled and then a turn of my level 3 where I started doing some detailing. I know something is wrong in the lower chest area. The rib cage seems strange to me, maybe…
Hey dudes / dudettes! I'm not sure if this is the right thing to do or if this is the right place to post about this but here goes.... I have a brand new US 3ds xl (pink/white) opened once + 3 games to sell! Monster Hunter 3 Ultimate Pokemon X Pokemon Y Total cost was $294 from Amazon. Will give discount to anyone who can…