So I have 2 primary game ideas, I've went through each of them fairly well. One is set 2049 or near future, and the other around 2380. So both of them I want to be somewhat realistic like Arma 3 (Like 70-85%), which obviously the Near future would be the most realistic, both have same general game-play, with a different…
Hey. I didn't find my question answered through the forum... even though everyone knows about this school, sorry if it has already been answered. I was talking to a teacher of 3D class and asking if he knew any good post graduation degree I could take on concept art, he asked: 'How serious are you?' and then told me that I…
So a bunch of stuff i was making throughout the year that either got pushed aside for work work, or just took my dear sweet time working one. I actually really enjoyed taking my dear sweet time. Not really giving two shits about whether or not i was going at industry speed. All that matter was that i made something for my…
Hello Ladies and Gents :) I haven't been around on the boards here for a couple of years and really haven't done much art in that time... but things are a-changin' :D This one I did over a 3 day period for a GuildWarsGuru forum contest. I won 5th place in the category (I came in behind some Gawd-Awful 3D piece :( ). It was…
Hey everyone, I have a bit of a changing point in my life right now. I really want to make it
into the game industry one day. Maybe working for a big AAA studio (Europe),
which has always been a big dream for me. I am currently 24 years old and
working as a 3D-Artist for Audi since one and a half years. My Maya skills…
Currently working on these concepts for a special forces character suitable for a modern military game at Stafford University. From what research is available the profile has been geared towards a new SAS soldier with pervious SBS experience. Form the concepts sheet I tried to take that theme of an SAS soldier and explore…
Its hard to see the sharpened bit, the ground part of the blade seem to go all the way to the edge, I would recommend making it like a clear white line around the edge. Its pretty hard to describe but if you look at this picture i thing you will get what I mean. As you can see the wear and tear that has accumulated on the…
[ QUOTE ] Oh, and I just HAD to change the "I'm a grandma on drugs" gi-normous glasses she was wearing to a more cooler half-head dome. [/ QUOTE ] lollez would be cool having her actually old indeed, like "30-years-after".. u know with those huge eye glasses old ppl wear.. cyber-implemented fake teeth etc. update the…
Hello! I am a games artist with 3 years experience and I am looking for new challenges! Some quick points about me: *3 years game experience. *well versed in Max,maya and photoshop *can work in a range of styles *has experience working on the major platforms *previous titles include House of the dead: Overkill, Lego…
I'm in the process of getting a team together for this year's Dare to be Digital :) for those who don't know, it's a 10-week game dev competition held over summer at Abertay University, very well supported by industry bodies and pretty prestigious. The application process alone is going to be a mission, so I'd love to hear…