Your lighting is ace! Here are some things that pop out. The floor: Iam not really feeling it. The walls: I like them alot, but the way that there repeating seems very obvious. Perhaps if you could break it up with another static mesh, or something that could help. Like have a section of broken pipes? Maybe a circuit board…
ah i see. I think the thin thumbnails create a lot of static, but is unique. Perhaps half size... JMYoung: My family and friends are all here. I've lived here all my life. It would be a serious uprooting. Also I'm going to put all the thumbnails up and use "Game Artist". Ghostscape's idea is pretty good. I should put…
that's amusing because the left alignment I hadn't really seen as a problem before but I can see it now. =/ Mario will probably come down in that case and I'll fix up the resume page with a pdf or txt document for easy downloading. The gold trim on the thumbnails and is just a layer in photoshop. I think it helps with the…
A little bit of background on your piece would go a long way to getting the response you want - like the 3 magicians thread - telling people what it's for, what style you're aiming at etc would help a lot if you want crits. I'd suggest - if you're not done with this, to have another go at the steering wheel and his hand,…
The zig zag cliffs looked very 3dsmax R2 to me when he was going through. They look great before and after. And what would cliffs be doing in Tron anywho? When he says "its just a game" I felt cheese. There was something off with the animation, just looked oddly keyed. What is with the size of Jeff Bridges face/head in the…
Had been very enthusiastic about megascan materials , company bought the subscription, I tried for quite a while and ended up hardly using them at all. Cover too small spans. Looking either instantly too repeating or otherwise too flat and characterless . Never right balance and extremely hard to tweak. Very few nice…
Thanks for the great comments everyone, and for the suggestions :D I'm really pleased with how its going so really appreciate that. Really want to push it as far as I can. Hi Shrike thanks for the constructive comments :) the meat first :) 1.Modeled and unwrapped in Max 2.Texture -In ZBrush I projected a series of images…
In maya Is there a way, I've seen this visual style in many games, especially mobile indie games... is there a way to re-topologize a model into completely identically sized equilateral tris? Obviously yes there will be changes in the final silhouette of the source model but that is fine. Is there a custom plugin for maya…
Hello everyone, I'm currently working on a small interior environment project in Unreal Engine that includes only a corridor and a bathroom. I have set up my perspective and blockout based on a concept art, and now I'm at the stage of refining the scene. I have a question regarding modular versus unique approaches for…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…