Hello everyone, I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like…
Looking for a 3D Character Modeler or studio who has experience in UE4 character modeling pipeline to create high poly realistic-fantasy-like characters for our upcoming project. Website: Exiled-republic.com Project: Tofhs.com Email: Info@exiled-repbulic.com
Hello everyone, I'm new to Polycount and am an aspiring Character Modeler for a game studio. I'm currently in school, so my work isn't quite at the level I want to be at. I'd greatly appreciate any feedback on this current model and render I've been working on for a little over three weeks. The concept doesn't belong to me…
If you're a character - player modeler looking for free pr.. i.e. exposure for your portfolio and world wide recognition and credit for your work let me know. I have a need for 4 player models for a PC game/mod and a non profit group. If you're talented in max (or maya) and zbrush you've looked at the right ad. Write me a…
Greetings, We need to have this face remodelled and have a better typology for facial animations. Right now he looks fairly psycho so we need a more friendly look, yet have him look somewhat similar. Send me your best head model, as well as a shot of the typology and a price estimate for the head modelling. Stian@tsys.no
Hi to all polycount members ! I am creating my first model ever so I need coments and what could I fix. Also I'll need someone to tell me tutorial about head modeling... Here's the start... It's female character... Creating in 3DS MAX. I hope you can help me. See ya ! trifko
hey all i was just wondering how modern games now do weatherboards on houses, is it all geometry modeled or do they use a height/displacement map, and if its actually modeled how would you uv unwrap without having to creates a million seams on each board. here is a reference image of what im talking about if you don't know
Do any of the tools for painting on 3d models (Zbrush, 3DCoat etc) allow you to paint on a model that has a normal map shader on it, so you can visualize the final look more easily and paint a diffuse map that matches the normal map and such?
I have narrowed down my max rendering problems to mesh density as when rendering my pc allways crashes when calculating the scene, plus if I try to subdivide in the viewport it crashes. This seems strange to me as I have an Intel pentium core 2 duo 2.13ghz with 3 gig ram now and sometimes it crashes with meshes exported…
Hi! This is my first post here and I'd need some advice on my character model. I am studying games art (mostly 3d and concept art) but I haven't really done much modeling yet and wanted to create (with 3ds Max) this simple low poly character for my portfolio. It's an old man in a bear pelt suit and I'd also like to make a…