hey all i was just wondering how modern games now do weatherboards on houses, is it all geometry modeled or do they use a height/displacement map, and if its actually modeled how would you uv unwrap without having to creates a million seams on each board.
here is a reference image of what im talking about if you don't know
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If the planks are separated in the uv, LODing might be an issue.
Geometry or not, highly depends on a lot of things but Id say you definitely shouldnt use displacement because that would give you 95% wasted geometry. You would be better just modeling them out on the lowpoly.