I'm texturing a monster's tongue. I've set the roughness to 0, but it still doesn't look wet at all: I'm aiming for a very wet and glossy stylized feeling. Something like: (reference from ArtStation - Tongue monster ) Any tips on this?
Ghostly Horizon – Stylized 3rd-person multiplayer competitive spellcaster on spherical Worlds. Progress: Development has been active since March 2017 with online alpha-testing on its way in less than 2 months. Beta estimated for Q4 2017 and early access in Q1 2018. Gameplay: A lot of focus is put into co-operation and…
hey there, currently working on this toky storefront base on the illustration by mateusz urbanowicz going for a semi realistic look (something like this: https://www.artstation.com/artwork/lVEmGe) learning some substance designer on the way and maybe adding a little stylized character :)
Taking part in a 3D modeling competition that is being hosted by a CG school I'm attending. And decided to work off of this concept by Marcin Basta. Goal is to have this finished environment rendered in sketchfab by the 29th of February. Going to make this in a Stylized workflow.
Looking to make a nice textured piece that looks semi traditional. It's a stylized piece. I Kind of made up the shadows on her right leg. Please let me know what you think of the anatomy, values, and anything that looks off.
Hey everybody I just started working on a new stylized female and here is what I got so far. I am still on subdiv 2 working on the overall shape and form in mudbox. Any feedback on how to improve it will be appreciated.
Hi! As a personal sideproject I was working on this Wow inspired stylized environment, also to use as portfoliomaterial. I just posted it on my artstation profile. More images there if you´d like to check it out :) www.artstation.com/tol Cheers!
Hi, I am trying to figure out the shader / material Substance Painter use when you preview the BaseColor channel alone. Is there a file somewhere I can copy into Substance Designer for tuning my stylized material? Thx!
Giants of Valoran is a League of Legends fan art that I started a few weeks ago. I have been working on my stylized techniques for awhile now and I wanted to use this project as a conduit to learn new techniques such as foliage, RVT shaders, and Hand Painted textures, etc. I used Unreal Engine 5.1 to make use of the new…
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