So I have this flaregun model that I've been working on for some time. It's nothing special but I've been using it to experience the different steps of creating an asset. And well I've hit a bit of a bump in the baking phase of the model. Obviously I'm using Marmoset toolbag to bake down my maps, and I'm getting quite a…
Hi guys. Please leave threads and recommendations on textures for super huge spaceships. How to do it correctly to get the level of detail at the level of StarCitizen. So that on cruisers of one and a half kilometers when viewed from the first person there was clear detailing.
Had some time over the weekend to work on getting this done. i'm thinking I'm almost done with the anatomy in terms of everything being pretty much in the right place... I can see some areas from the back view that still need tweaking... After, I aim to go ahead and polish / smooth / clean everything up from here, and then…
The best thing you can do is experiment. If the wall is plaster and exposed bricks you want to have a texture dedicated to plaster, one one for the bricks provided the bricks and wall are not the same material. If that is the case you might be able to just have seamless texture for the wall that gets reused on the bricks.…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
Happy New Year! Wanted to post an update on this project. I have a few new screenshots here. I've made some adjustments to the overall lighting, did a bit more modeling on some damaged pillar sections, as well created a new bench in Zbrush. I've added in some floating geo to the floor as well as to the pillars to add some…
I wanted to have a discussion about hand painted textures. Amazingly, they still seem to be in high demand but now with everyone focusing on high poly "next gen" (well, current gen) artwork there is a lack of people with the skills to do it. I'm suggesting for any hopefuls who are looking to get into the industry: get some…
Have a spare higher density sphere project to. It's a backup for the curvature of the spherical shape more so than back up topology. What I probably would do is cut all the shapes for the holes and panel lines, either manually or with booleans. Then once that's done, The important part is is doing something like blast it…