Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
"How do I texture mud?" The same way you do materials for any other surface... Reading through some of Neil Blevins material break downs in the CG Education section of his site should help you start thinking about how you approach and recreate materials. specifically the "wet materials" paper.…
this looks like you have little polygons with a certain material applied - rather than filling a white color, try filling with the "Flat Color" material. This is the base material in Zbrush and will remove any material assignments to any polygons you may have accidentally added (usually this is caused by using something…
When you export the obj from max to zbrush, are you exporting it with a material as well? It almost sounds like it is importing into Max, failing to find a material you defined, and as a result not being visible. You could try giving it a new material in Max after importing, or choosing not to export with a material when…
Just drag and drop the texture file (e.g. png, tiff, tga, psd,...) onto your 3D model and it will create a placeholder material with that texture applied. Alternatively the manual way: Open the material editor and assign a new material to your object. In the material under diffuse assign your texture file (again you can…
When you're looking at your Bitmap in the Material Editor, are you setting the #'d button to the left of the Show Map In Viewport button? Max unfortunately calls this the "Material ID Channel", not to be confused with the Material IDs used in the Multi/Sub-Object material. Anyhow, down in your Bitmap set this button to a…
So i began to tinker with the unreal 3 editor after 2 years of not touching it and i have a question maybe someone can answer. I am builind a veihicle which needs to be broken up in 3 parts and i would like to import as a whole but still add the 3 needed materials with the textures on it. Would i have to give the 3…
I am trying to make a custom material just to teach myself how to make my own, just playing around to learn it. I made a bmp 512 X 512 of a brick as a texture and every time i link it to diffuse in the material editor it does nothing. Here's the picture of it. Any texture i add to the diffuse does nothing. The viewport…
I can't find anywhere in the Maxscript reference to do with the "use systems default gamma" when you load a bitmap into a material. I need all my bitmaps to load in as "use systems default gamma" but it uses 'use image's own gamma' instead by default. Below is my code for loading in an material and applying the material to…
Hi! I'm working on a video game project by myself at this time, and one thing among many that I've been doing recently is creating a cartoony eyelid material in order to control a character's eyelids through a material rather than the usual polygonal eyelid. This is to make things easier to work with for this kind of eye…