So i began to tinker with the unreal 3 editor after 2 years of not touching it and i have a question maybe someone can answer.
I am builind a veihicle which needs to be broken up in 3 parts and i would like to import as a whole but still add the 3 needed materials with the textures on it. Would i have to give the 3 elements different materials ids,import as a whole,make the materials and put them to be applied to the proper material id or is there another way?
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edit: sprung, sure ? Skeletal Mesh just has slots for materials, the number determined by your ID´s ? I think you´re mixing up with physical materials ?
So what you are saying is no multi subs? Keep all the elements unattached,with their own materials with the diffuse applied and export as a whole?
also remember. max IDs go 1,2,3 etc. in unreal it starts from 0 so 0 = 1, 1=2, 2=3, etc.
Many thanks