Hello there! This is my work for artstation challenge GrandSpaceOpera: Light Age! Triscount 83,489 tris. Rigged and simple animated. More info you can see here. That model was real challenge for me, couse of hardsirface, some versions of smoke, rigging from zero with no using some packs. Also you can see my WIP here!
Hey guys! This is my entry for the Grand space Opera: Light Age- Game Character art Challenge. It was a ton of fun, you can find my progress below. Concept by the amazing Daniel Hiew. Hope you like it and comments / feedback is always welcome :) For more: https://www.artstation.com/artwork/48xylk?commentId=4540103
Hi guys I am looking to find out how to have object screen, camera screen and node graph screen all visible in one layout. What I want shown below. Thanks!
Hello, I am trying to create a skin for a game called Rust using Substance Painter. The game provides the base model and texture files that I have used to create my skin. It uses Unity, which from all the reading I've been doing is very important for trying to match up the tangent space. I have been having issues with the…
Greetings polycount people. Last year in October I released a game on steam ( https://store.steampowered.com/app/1443190/Knights_of_Grumthorr/ ) which aside from a handful of purchased assets was all my own hand drawn artwork. I hoped to re-release a sequel to the game with more professional looking quality and this is…
The position has been filled, thank you Revelation Games is looking to hire a technical artist who has a well-versed knowledge set of the 3d pipeline. This includes: * 3D Modeling * Rigging * Animation * Importing assets to Engine Your tasks will include modifying and developing our 3D pipeline from asset creation to final…