This is actually a very viable question Beddall. And the answer is definitely something that I believe needs to be heard a bit more. About 6 months ago we had a few people from Epic drop by our studio to tell us about UE4 and their position on material layering was pretty strong: "don't use it unless you absolutely have…
I don't agree with danshewan completely, yes, learn the app and tools on simpler things but you should start getting familiar with modeling organics as soon as you have a good grasp of the tools. Prop and environment modeling is a field unto itself with its own rules and constraints, I am no pro but I did find that my…
loving it so far! i hope you'll have the time to prep the character model better for outline rendering, atm the outline just clipping a tonne, making the otherwise charming lil fellah look a bit sloppy/cheap
Hi, just had a quick question regarding subtool groups and merging. Is there a way to setup Zbrush to automate naming subtool groups when you merge them? Right now I have in the attached example a folder named 'bakeset1' and when merged, is renamed as a single subtool to 'Merged_bakeset01' Ideally when merging folders it…
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
Brilliant stuff, theres a great deal of evidence here to suggest you will have a fantastic career if you can find people capable enough to recognize the true quality of your later works like the old house and man in the jar scene. Its clear you made the effort all the way through on the house, you spent your polys in a…
Hey everyone! We are Just Create Studio, a team of experienced 3D artists specializing in Low Poly and Stylized game art. For over 5 years, we’ve been helping game developers bring their ideas to life with optimized, game-ready assets for Unity and Unreal Engine. 💡 What We Do: ✔ Custom 3D Modeling (characters,…
Hi everyone. For this coming year at school, I've decided to work on a complete environment and characters (and hopefully make it some sort of super-simple mod?) using the UDK as a base. I will probably get help from some programmers later on so they can help me setting up the mod itself (seeing how characters won't move…