Thanks a lot Celosia. I use a lot of Higgas groups too :) Have started something like this a while ago, then stacked and fallen deep into a rabbit hole. Your split sharp corners by attribute gave me a fresh idea. So simple.
I am using viewport canvas more and more these days and I was wondering if there is a way to display the bump, or normal maps while painting other maps. I have heard of the xoliulshader but I am gathering it doesn't work well in versions after 3dsmax 2012 which is a bummer because I think it is a great realtime shader.…
@Stertman That looks really cool! However, it looks a bit odd with the scratch on the helmet continuing into the holes, but maybe that's something you're planning on fixing while doing the texture. Still trying to get a hang of this whole high poly business. A little bit more satisfied with how this one came out, and I…
Ello ello, Has anyone ever used CAT and just as you're editing the vertices while skinning, the program crashes every time? I know CAT has a reputation for being... special... but, previous to this, I've never had an issue and I've spent considerable time sizing it to my character. So I'm a bit reluctant to just throw it…
Wow - thank you so much everyone! I do not think I have ever had so many relevant posts so quickly before. I agree with the comments about it looking like the lowpoly is intersecting, or blocking the light from the highpoly, but unfortunately turning off cast shadows does not seem to fix the problem. I also tried making…
I just finished skin weighting a female charcater with long hair falling on her shoulders and face for game engine pruposes this had to be a conitguos mesh, so the hair was not a seperate mesh. It was very hard to skin to the hair bones without accidentally grabbing verts form the shoulders/back/neck/face I tried using an…
Hi I've modelled the following ring model in Rhino. I'm going to add some details using ZBrush 4R8. So I exported my nurb model as OBJ file with high amount of polygones. Then I imported it in ZBrush 4R8. Because of nature of Rhino's exported files, direct sculpting messes up the mesh so I have to dynamesh it before. But…
Some minor things I have noticed while using toolbag3. For some reason you can't specify if you want a wireframe on individual meshes. I mean I could put a shadow catcher under it, but just something I noticed. Also for rendering out screenshots. I do find it annoying that renders are not tied to the saved file. Yes, you…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…
GRAAAAAAAH sorry I got caught up with making a whole lot of art to try and get into that nice Master's degree.... I redid the eye area completely following the precious advices given to me o7 Hopefully now his face looks less flat! Also yay look how pretty he looks with some colors on his face. He's a bit pale rn but it's…