New MagicPicker, one of the most-loved plugins on Polycount just got updated! Bringing ability to Colorize Shapes in Adobe Photoshop, new color spaces, display of color name on the color wheel and much more! Here's the brief list of new features:- Colorize Vector Shapes & Text in Photoshop — Change Fill & Stroke. Work with…
Cool stuff, glad they implemented POM in now and GI and SSAO :) + Autodesk integration, and many more. - [ame=" https://www.youtube.com/watch?v=oDrlSmzPBss&list=HL1330024710&feature=mh_lolz"]http://www.youtube.com/watch?v=oDrlSmzPBss&list=HL1330024710&feature=mh_lolz[/ame] Get the update @ www.crydev.net
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
Is it possible to change the color map and then let DDo update automatically? For example If I want to add some color groups for other materials without resetting the whole project and hand painted maps. I understand that i can save a preset and then re-generate the project (But then the hand painted maps/alphas will be…
Rezzed is currently on in London, can we have your reviews,
news, photos and updates please. https://www.egx.net/rezzed EGX Rezzed 2017 - Developer Sessions Day 1, Ken Levine
(game developer) live https://www.twitch.tv/videos/132196510…
I'm trying to change the smoothing groups on this model to get a better bake but they won't update or change at all. I've tried resetting X-Form and deleting the material and a few other things but it won't fix it. The only thing that let me change the smoothing groups and have it show was putting the 3-point shader onto…
As the title says. Anyone noticed a significant performance drop in performance from a recent Windows update? Sporadically, SP will start gobbling up memory and become fairly unresponsive. Current project is not very heavy on layers and I "Save and Compact" routinely.
Update! I posted a new thread over in 3D Showcase, but I wanted to post an update here as well! Thank you for your help, and please feel free to drop some critique! http://polycount.com/discussion/179109/damaged-marble-tile-substance/p1?new=1
You know what I've loved the most about this contest? It was a reminder of the old days, where Polycount was based around the PPM - plugin player model - for the Quakes and Half-Life. It's been a nice ride and I hope we can do it again some time. And with that, we now have just under 11 hours left in the Team Fortress 2:…
Hi guys, I am a 3d generalist with a strong illustration background. I have been updating my folio recently as I have decided to to pivot into a more specialized field, right now I am gauging to focus on character designs and character production for game specifically. My folio right now does not have any much 3d…