Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. I understand how to make the models with the desired shading but I would like to know more about texturing methods to…
Was just browsing through an old backup DVD with the UT2 work, crazy stuff. The 2 512 textures are about 4 years old. Was gonna clean up more psd's but i need to check my webspace left... They may or may not be of any good, i often work in a quite wildish fashion, trying and layering things i believe will add properly. The…
Dear game developers, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://www.liman3d.com/gamedevtools.html For those, who are not familliar: Textures vol. 1 "Solid…
Hi! Last time I was wondering how modern RTS games like Age of Empires 4 deal with texture optimization. I'm familiar with approach from 0AD that is amazing but in some aspects is outdated (like separate heads or atlas texture for all buildings per faction).…
Liman3D provides high quality texture collection at special price (50% OFF). You can now get any of our texture collections for half of the normal price. Textures vol. 1 "Solid Walls" Textures vol.1 "Solid walls" is a collection of high resolution images of seamlessly tileable textures. This texture collection is dedicated…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hello game artists! Xmas time is almost coming. We specially provide a 35% discount on our texture collections. Pick up now any of our texture collections and save 15.75 USD. The period during which a customer can deduct the discount from the normal price starts on 1st of December and ends on 15th of January. Pick up now…
i'd be interested to see how others organize their texture and photo ref libraries. mine is in need of a more organized structure. my texture directory's current state: \Resource Library \\Texture Library \\\Texture Bakes \\\Texture Mess for now i'm thinking of organizing it like my music which is is an adopted system that…
Okay, so coming from offline renderers. I need some detailed explanations about unique texturing especially without tiling and what technique are currently being used to achieve this. I am aware of using tiling textures with mask and randomising and blending several textures but as someone who paints textures unique to…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…