I'm playing with the demo of max7, and am evaluating whether the UV relax function is usable for us. It looks like the function is relaxing the verts only in UV space, and disregarding the XYZ positions... so I can't get a decent result with it. Relax before and after. It should be pushing the green UV edge outwards, to…
Hi everyone I had a little time to come back to this environment, I am working on this level on my https://www.twitch.tv/vexarax stream every night from 12 midnight PST - 8am. Swing by if you questions or want to see someone struggling to learn Unreal 4. A few new images as of last nights stream. Album of all 9 images…
Hey guys , I had this idea for a while to start making instructional and informative videos about art in general and to address some things i learned over the years that i wish i would have known when i started out. So i decided to just go ahead with it and so i created the Art Workout channel. I also have a first video up…
Hey Everyone, I have posted a few times in level up and 10k so im sorry if you have seen duplicates, just trying to get as much feedback as possible so when i finially upload it onto my portfolio it will be the best piece ive done so far :) the link to the marmoset viewer is below, essentially i havent added any PBR…
I'm looking for something like this for Maya. Since there is not quoting with the new forum design, blue is my quoting method :smile: It probably is within Maya, and I'm not aware of it :disappointed: Distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ…
Autodesk announced 3dsmax 2012, we thought it would be a good idea to take a look at what's new. There seem to be a lot of new features here is a look at the ones we think will impact you the most. Out of the box the single biggest change to our every day work flow, is to the UVWunwrap. Hands down this is going to effect…
I'm looking for a Max script where I can feed it an object, then click on another object where the original one is placed, with its normals being used to orientate it properly. Re: I have a lot of bolts to dress on something and doing it by hand is a pain. Can I have 1 bolt and just click around my object and have the…
Hi all, thanks for taking the time to open this thread. I am quite new to the game dev community and have a question that i'm sure can be answered quite simply. I am having trouble working out how to map a material to coordinates. For example. I am painting a layer onto a cliff face. However as I go around the corner the…
Hey everyone, I've been stalking this site for a while and now I've finally made an account. I'm a student, and I just thought I'd share some 3D work I've recently made. This was a 4 week project to create a rooftop. I've had some crit about the surrounding buildings (my worst assets) taking too much attention away the…