i noticed when i use xgen in maya, i cant open up the "Expression Editor" nothing pops up... googled the problem but it does not looks like its fixed? --> https://forums.autodesk.com/t5/maya-forum/maya-2020-xgen-expression-editor-not-launching/td-p/9203528
Hi gents! :) Here is a Glock I've been working on between projects; \\Update: Thinking about calling it done. Crits are still welcome; mag: http://puu.sh/4kz5m.png maps: http://puu.sh/4kBth.png Old model preview: Also fp since somebody is bound to ask for it :D Hopefully, this thread will motivate me to finish it sooner.…
so in the stream they make 3 uvset for hair from xgen in unreal. one of them is a uv of a all the hair flattened based on the scalp so the artist can apply noise color on the hair. how to unfold the xgen hair to that haha im confused as hell
This shot is from Blenders viewport. I used Blender (high poly, low poly, uv's, and viewing), Photoshop, xNormal and CrazyBump. More images (and wire and maps) here.
Starting to look pretty good to me. Characters look a bit like plastic to me, so hopefully that's resolved by the time it comes out. http://www.worthplaying.com/article.php?sid=32430
Hi, I made a few small sculpt tests before this one. But this one is the first I spend some decent time on. I would love to improve, so I could use your feedback :)