So I made a custom t-shirt a few days back and am happy with the way it turned out. Represent, son. http://img830.imageshack.us/img830/7960/representc.png
Kriss Vector- Sons of Guns version of total recall weapon Still got some work to do on the hi res model the other side still needs all its parts but i haven't posting anything in a while thought i would throw this up here and get your guys opinion on how its going any crits and comments welcome.
Hey guys! Here are some work that I did for Ryse: Son of Rome. Raft: Barbarian tents. Some of the textures were created by other artists. Basins: Gameplay area of fortress. Texture set were created by Denis Rutkovsky. Floor texture were created by Alexander Sychov. Hope you enjoy)!
Hi guys! Im working on this character, based on the awesome concept art of the Artist:. Olivier Désirée This is my actual process, i think is the moment of do the retopology but all feedback to improve the sculpt is welcome: hope you like it guys!!
Hey guys, I finally submitted mt 1st dota 2 item in the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=198745128&searchtext let me know what you think and up vote if you like it. Cheers.
Hey guys, been a while since I showed my face on polycount, but this seemed like the perfect opportunity to jump back in to the groove! I'm doing the Undead Juggernaut. I played around for about an hour last night looking for some ref and then did a quick block in. Everyone's stuff is already looking so badass. Hope to…
Working on an environment from a Pene Menn's concept. Here it is. As you can notice I took some liberty in design. Obviously it's not near from finish. I would like to low-poly/texture it and finally learn UDK to put the environment into the engine. Got any hints, tips, design ideas, critics? Go ahead then.