Aublak wrote: »
Man, I really love that tent
Simmo wrote: »
Amazing work, wow!
How did you do the corners of the towers/walls in this pic (tower on the left):
I assume most of the asset is just a tiling texture, but the corners look unique. Is it an alpha or separate corner asset with a unique bake? I'm really impressed at the level of detail displayed here and would love any insight
Thanks for sharing!
JamieRIOT wrote: »
Awesome work. That tent in the night lighting!
Shame Ryse wasn't released on PC too.
skyline5gtr wrote: »
Super Artwork, shame the game didnt pan out but the art is just OMG
Deathstick wrote: »
My mouth is drooling :poly124: :thumbup:
Bruno Afonseca wrote: »
Great work mate
DigitalShock wrote: »
wow love the lighting!
VladimirS wrote: »
Corners are done with alpha-blended decals. Something like thishttp://docs.cryengine.com/display/SDKDOC3/Using+Decals+for+Destroyed+Structures
iniside wrote: »
I have to ask about tent, it's look so amazing!
It is created from unique textures, tileables or mix of both. Like unique normal map, but tiling diffuse/details ?
If there is unique texture, what was the resolution of it ?
fightpunch wrote: »
Holy shit I designed that tent and I gotta say you did a phenomenal job on it. Fantastic