what program did you use for the flame effects around the neck and around the hands?? it looks amazing
i used photoshop to paint the flames on a texture then i placed some planes for where the flames should be, and placed the texture on the planes, the flames have an alpha channel
managed to create the glowing stroke line around the model, import your model to zbrush, inflate it by 2-3 depends how wide your outer lines u want them to be, then go to display and click flip normals, import it in toolbag selec a material without gloss and spec select a collor from albedo and its ready
in progress next model for a moba mobile game i am also recording the whole progress i will upload the first parts tommorow plus a link to one of my materials i use in this method
@Eleszar1 Duuude, this is some awesome stuff, only just found your thread cause it was on the front page, awesome stuff though. Are your textures diffuse only for the most recent piece? As in you do a sculpt, bake down and use that as a base, or does it use normals?
@Eleszar1 Duuude, this is some awesome stuff, only just found your thread cause it was on the front page, awesome stuff though. Are your textures diffuse only for the most recent piece? As in you do a sculpt, bake down and use that as a base, or does it use normals?
hey Wolfen thank you a lot i am glad u like them, i use difuse and a normal map, but there no diference without the normal map, all of the detail is on the difuse, some stylized games do use normal map for the specular details, this is how it looks without the normal map
after i finish sculpting, then i start to paint the model, i use zbrush only to paint my models, then i use some materials of mine and the help of the projection master i project the effect of the materials i made on the model wich gives the stylized effect, without even painting that much
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