I recently bought substance painter and now I'm questioning when I should be sculpting/modeling details like zippers, buttons, screws, cavities etc. and when I should just be painting them. I ask because there seems to be trade offs: sculpting for instance gives me very nice AO bakes and also seemingly more dimension,…
Hello guys, I come from Blender sculpting and recently tried ZBrush. I actually prefer ZBrush because of the many options and tools it has, but the performance is worse than Blender even though I always heard ZBrush could handle so much more polygons. Now I am confused because I found out it is the opposite. Blender is…
Hi! I'm a long time lurker, first time poster. I'm definitely not new to the ways of polycount, so I'll keep this brief. I just recently got a graphics tablet, so I thought I would be quick in putting it to good use. I have not sculpted anything serious before simply because it was such a hassle with a mouse. So, since I…
Starting to get more into 3D sculpting, do people usually make a base mesh by polymodeling in maya or something? Or is it common practice to take primitives in a sculpting program, I'm using Mudbox, and shape those into a base mesh?
Been lurking a good while, though it best to get a real thread up and running. I've been chipping away at sculpt of Odin [norse universe, not marvel] I have no concept art - so i'm just sculpting then painting clothing/armour over it as I go along. C&C appreciated Cheers
Some wip images of an orc sculpt in Zbrush. This is kinda my third sculpt in a series of projects i made to really learn and understand zbrush, so I'm looking for critiques and comments! I'm trying to go for a more passive but still quite menacing orc character, more closer towards human size and proportions.
Hi! I need more practice on head sculpting on Zbrush, but I have learned so much by sculpting this face. I also tried to play with some polypainting. The hair is a bit of a mess. Feedback and critique is appreciated! :D
Is there any way to avoid this mouth pole when doing a retopo on a DynaMesh head from zBrush? It's producing some odd pinching! First image is my sculpt's retopo and the pinching it produces in zBrush, especially when subdivided (which I plan to do in zBrush for a detail pass). Rest are examples from the Polycount Wiki &…
thought I would throw up this Kimono sculpt I did this week. Was intended as a speed-sculpt but I ended up spending around 4 good nights working on it. I am trying to get better at modeling drapery.
Yeah I use foil to bulk out, and have a few sets of tools. Thing is this sculpt has been through many versions and baked a few times. Now I'm just tryin to finish him up for the sake of not quitting on something. The cracks etc are no big deal. I have some Aves epoxy sculpt to fill those. I'm just tryin to get the face…