Our automotive team are on the lookout for a passionate lighting artist who has an amazing eye for realistic and dramatic lighting. If this is your natural born talent, we’d love it if you joined the crew! RealtimeUK has an established position as a market leader in high quality, hyper-real CG imagery in the Automotive…
First off thanks for your time, I hope someone knows what the solution to this is I would be very grateful. Okay I have an elaborate overhead lamp. What I'm trying to do is create light rays using a static mesh/model that has a light ray alpha texture on it. I've seen this done in some of the maps that shipped with UT2004…
Is this just for like a couple of lights or a lot. You might be able to get the world space position of the light and do a dot product with face normals though again this might start getting really slow especially if its updating in realtime. Bardler's suggestion sounds like a better option.
Lookdev + Lighting TDs We’ll be looking for artists with a strong foundation in the principles of lighting and the use of colour. Our focus is on creative choices and the ability to successfully achieve a variety of moods and emotions through lighting. If you’re looking for an exciting opportunity to bring a world-class CG…
Ok, UDK's lighting is killing me. I am forced to use dynamic lighting because if I bake lighting the 'moss'(green thing on the right) on the ground dissapears(I think it has something to do with specularity..), and the ground texture looks really bad without it, well, it looks bad either way but witout the specularity it…
Well on the PC version, it as SSAO for simulating indirect illumination, don't know if its practical on the console versions. Doesn't the game have a full day/night cycle? Cant see there being any lightmaps used in conjunction with that. Direct lighting is probably like you say, one direct light to simulate the sun/moon…
Hello, I had short chance to finally try by myself Alien Isolation and I'm amazed how lighting is making awesome mood there. I'm trying to make same type of lighting in my scene. I would like to know how to make this type of scenes in UE 4. In this article i read that its made by "deferred renderer" Whats the work-flow for…
So I'm trying to light my environment before panel review this coming Monday and I'm getting weird lighting on the doorway on the right. any suggestions on how to fix it? I'm using mental ray with GI and FG in this render. Render type is razterizer .
So I have a little light on my wall; it's a friendly little modest light consisting of only 236 triangles. It's glowing because the relevant emissive map that I have plugged into my emissive property slot of the material is multiplied by four and that's all good by me. But not actual light is being emitted when it should…
Got a problem lighting an asset in UDK. I've tried double checking everything I can think of. Its the artifacts in the specular that I can't seem to get rid of. I've even tried blank normal maps (totally blue) and blank spec maps (total white), and its does'nt seem to be them. Under Texture properties, I've turned mipmapp…