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Emissive/Static Lighting B.S.

polycounter lvl 6
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punchface polycounter lvl 6
So I have a little light on my wall; it's a friendly little modest light consisting of only 236 triangles.

It's glowing because the relevant emissive map that I have plugged into my emissive property slot of the material is multiplied by four and that's all good by me.

But not actual light is being emitted when it should be.

Yes, I have the correct "Use Emissive blah blah blah" checked in the Static Mesh Actor's properties window.

Yes, GI is on; Lightmass has it on by default, right?

Yes, I have Lightmass importance volume.

No, I don't have any overlapping UV data. Yes, I have two mapping channels, one for UV mapping and two (-1 and 0) for the static mesh's lightmap.

sigh...Can someone please help? Thanks a lot.

pf
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