While i'm Figuring out the VRay Fur settings for my Deer model, I decided to give one my characters an update with a different look and add an accessory. - Before - After Still working on the Rig/Skin, Looking to achieve an appealing "cute" character, any input or advice/crit to get there i would love. Still searching for…
Hello everyone! I am quite a noob in terms of animation and rigging and im stuck. XD I need to fix wrist bening issue on my character and for that i used extra bone on wrist joint. But i dont understand how make dependencies between them, so when plam bone will go up, wrist extra bone will rotate half of parent local…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Hi I’m having this annoying problem with polygroups and wondering if anyone can help I’m sculpting bricks on a lighthouse And I’m trying to re set up my poly groups so the side of each brick are in the same group so I can sculpt the edges and add damage I’m having a weird bug and whenever I have one particular polygroup…
Time to Hand it in! Here are my final Renders! Hey! This is my first time posting on here. I'm working on a robot for a college class. My Idea would be to have an adorable robot with lots of fire power. Here are some shots of the High Poly Model. I'll keep posting in here as I go. If anyone has any suggestions I'd be happy…
Using 2048^2 textures, and roughly 3800 tris. I desperately need critique on the texture as I'm not really liking it atm. First properly normal mapped weapon Frame isn't worked on at all btw.
Also made a new tiling texture. I needed one that I can scale the uvs of my mesh's so i can start making trees and a faster rate. Here is the progress on that:
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Hey PC, I have not posted any work in over a year due to long hours at a post production studio. I have decided to rebuild my environment portfolio. This is a early shot of the medical machine in space I have been working on. All comments / crits welcome. Catwalk will continue around. I know its floating.