Hello again guys, first of all thank you so much for all the criticism given it really helps me in realizing my shortcomings (since I literally couldn't see my mistakes initially). The planar references you provided are great as well, and I actually found a nice female head reference posted elsewhere on the forum:…
Hello, I´m 3D Enviro student artist and I have problem to decide on my pipeline. Should I use in my portfolio textures of foliage I did sculpt, painted and used albedo to create atlas -> game ready foliage OR Use image of leaf, that was taken by SLR and just skip process to making atlas. The reason I´m asking is, that when…
Hi, I am sharing my sculpt made in shapeworks - an easy sculpting software with lots of alphas with tablet support. ShapeWorks: https://store.steampowered.com/app/1148910/ShapeWorks/ ShapeWorks is an innovative and extremely beginner friendly program for effortless 3D digital sculpting. Its fluid interface enables artists…
This post was a mistake as I accidentally made it twice, sorry. This is the original post: https://polycount.com/discussion/229116/wip-sp2022-high-poly-sculpt#latest Hello, I've just about finished up creating a high-poly model for baking, but I want to make sure that everything looks right to prevent any headaches down…
Hey all Okay, so I'm trying to get my feet wet with the whole sculpting thing. Nothing as complicated as a whole character from a sphere, My aims for this exercise are significantly less lofty. So basically I've picked a nice simple stylized character, In this case Harley Quinn from Li'l Gotham, for which I've started to…
Hello I'm Sherlock, I have been looking at all the great Dota items here on the forums for a while but this is my first official thread. I've run into a few snags and need some help to continue. A couple weeks ago I decided to try making some 3D models. I had been making some personal concept drawings and wanted to see…
Hey guys. I'm trying to sculpt a cave environment for an animation. I have watched a number of great tutorials out there but I am still stuck on some beginning stages in Zbrush. I want to create a 'shell'. There seems to be a number of ways to do this but each one has its own problem. I'm going to do it this way as its the…
Hey guys. So I just want the opinions of other character artists out there working with high poly zbrush sculpts. I am just wondering if its common practice to have at least a bit of you model's zbrush sculpt mouth having a tiny crevasse for baking the back sides of the lips, or do you just sculpt the mouth fully closed on…
Hey guys. I'm fairly new to sculpting and I'm looking for some advice on how to handle a couple of things. Here is a reference of the boot I'm trying to sculpt My first question is, I'm having some difficulty in the back area where the two layers of fabric overlap. I always get a messy or jagged result because of the…
hey, I kinda feel like sculpting a few pieces, so I figured I'd warm up with a simple portrait. Sculpted from a box in about 2 hours. expect more from me soon.