If you exit vertex paint (close the window) and apply a edit poly does the shaded toggle work then? What about if you delete the Vertex Paint modifier does it work? It might be that the shading method of vertex paint is overriding your viewport settings. Using these settings should get it to display:…
Hey y'all! I'm having some difficulties with the directional light, and I'd appreciate any help. The first issue I'm having is that only one directional light can be active at a time. If I enable any other ones, the first one is immediately overridden. Is there a way to have two directional lights? I'm using Unity…
Hi! I posted this question in Technical Talk as well, but thought I'd up the odds of responses by dropping it in here too. We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft, diffused look with that bounced…
looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…
I'd try and stick with a basic color palette for your assets as a lot of the colors can be unified with the lighting. Colors/Brightness/Contrast look fine on my screen right now. This piece should be awesome, given you pull it off :)
Hi guys, I am very new to unity learning slowly. I have modeled an apart and this is the bathroom.I was confused about shininess in Unity but then i used Reflective/Specular shadder. In base image i just simply load a simple white image and in cubemap i created a cubemap and added 6 panorama cube map image(Broke cubemap…
Can anyone share experience on how one may do efficient lighting setup (in my case - mental ray in max) for the game level considering that the lighting solution will be used to create lightmaps. Especially that concerns the way to obtain nice AO with regular casted shadows. Because if I use 1 directional Light (Sun) and…
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Hey guys, just a simple question here, I'm working on a project that can be used to walk around this building on a mobile app. My question is why my lighting seems to be tinted blue when i preview the game in the mobile viewer? My point lights are even tinted yellow and that shows up in the editor when i bake but not in…
MoP- there is an extra cost, not from lighting the environment, but from lighting players and props, if you want them to sit propperly you need to store lighting info into a light grid, or spherical harmonic or something else. at the cheapest in memory but at the cost of draw a fuck load of bounce lights