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UDK Mobile Light Tinting

Hey guys, just a simple question here, I'm working on a project that can be used to walk around this building on a mobile app. My question is why my lighting seems to be tinted blue when i preview the game in the mobile viewer? My point lights are even tinted yellow and that shows up in the editor when i bake but not in the mobile previewer.

My scene is lit with a directional light and a few point lights. I've attached an image of my editor and when i hit mobile previewer.

Any ideas guys?

Thanks

editor_zpsd5004f79.jpg

blue_zpsdf197e4c.jpg

Replies

  • Hourences
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    Hourences polycounter lvl 18
    The previewer is terribly inaccurate and cannot be used to judge any visuals. Test on an actual iPad first.

    Could be post processing active on PC, dependent on how you started that level.

    At the end of the day the mobile rendered is completely different so it will be significantly different from PC.
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