Well I worked on this up until I found out that the environment role was removed from this year's internship program. So at this point it's just another portfolio piece based on that same concept art. I'd love any crit or feedback on this! Thanks for looking!
[url] http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse [/url] Pretty nice stuff. This covers several different environments from the game and is sans any UI elements...just the scenery. Worth a look.
Hello. Im Andy Littleton and recently joined the boards not 2 long ago I just graduated from San Francisco Academy of arts 3 months ago. Im located in the San Francisco bay area and im currently available for work or hire. My speciality is vehicles/environment/props. You can view my website at…
Hey all! I decided to make a new thread here, I had uploaded my environment last year and had a lot of interest in how I made the shaders for the scene. Well, I finally have been in the process of creating those videos. I have part 1 out now, and will be updating for the next two parts very soon. Enjoy!…
Hi everyone, I recently graduated a couple of months ago and would like to get critiques on my website and portfolio. Just wanted to check what other artists critiques and suggestions are. Here is a link to my website http://robertvallescg.com All critique that could help me in any way are welcome. Thanks to anyone and…
Hello fellow Polycounter, I'm Suchan Badyakar, 3D Game artist, from Nepal. I've been in this field for more than 4 years now.Had worked on 1 indie title project recently,hopefully releasing before 2014. Now looking for any environment artist job(willing to relocate) or some freelancing works. Portfolio:…
Hello, I'm Lary, a Junior Environment Artist specialized in stylized 3D. I currently lived in France but I'm available in the UE (Principally). Software Skills: Maya (3 years) Photoshop (4 years) Zbrush (2 years) 3ds Max (1 years) Unity (2 year) xNormal (2 Years) Basic knowledge of 3DCoat, UE4 and nDo/dDo. Portfolio :…
Taking a break from making pewpews and trying my hand at making an environment. It's mainly going to be a diorama piece, but I'm also going to try and use it to learn a bit more about UDK too along the way. 'Blocking' out the shapes and adding clutter, blender cycles render. Oil filters (2k texture for the solo shot, just…
hi, i made a series of mudbox tutorials, covering techniques for sculpting prop/environment stuff. to spread the word, i also post them here. i think they are mostly useful to beginners or intermediate users. the techniques applied there, can easily be transferred to zbrush also. Mudbox techniques for props #1 - Wood…
Looking for a Concept Artist with experience in stylized Environments and Characters. Very early stage, just looking to establish mood and tone. Quick paintings to give impression and feel. Looking to get around a dozen or so. - Stylized Humans - Mech/Robots - Landscapes Let me know your rate, willing to pay fixed price…