Taking a break from making pewpews and trying my hand at making an environment.
It's mainly going to be a diorama piece, but I'm also going to try and use it to learn a bit more about UDK too along the way.
'Blocking' out the shapes and adding clutter, blender cycles render.
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Oil filters (2k texture for the solo shot, just to show off the texture. Using 512px currently for the 'in-scene' model)
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