Taking a break from making pewpews and trying my hand at making an environment.
It's mainly going to be a diorama piece, but I'm also going to try and use it to learn a bit more about UDK too along the way.
'Blocking' out the shapes and adding clutter, blender cycles render.
Oil filters (2k texture for the solo shot, just to show off the texture. Using 512px currently for the 'in-scene' model)
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