computron - thanks, although it's 3point shaders quality normals doing most of the work, the bake itself is kinda eh since theres only a single smoothing group ok so I've updated the highpoly, now I gotta edit the low poly/uvs and then rebake. in this one, I've added the bulge to the front sight, softened up the front…
Hey Guys, In this project Full character sculpting in Zbrush and Retopo in Maya and photoshop for Texturing,Rendering in Marmoset. Full Character Poly count-- 15000 tris. Marmoset Toolbag Rander
Kylo Ren from “Star Wars the Force awakens”. Saw this movie twice and loved the character. Maya / Quixel Suite / Photoshop im no cloth wizard, so this was great practice to realize my skills and where i need to improve. hope you guys like and can view lots more renders at: https://www.artstation.com/artwork/qoz6N un…
Have you made a lot of character models already? If not, I'd suggest: Do all three. Do a quick version of each, not trying to make it perfect, just like 70%. Do your best work but do it within a schedule - like 4 weeks per character, going from beginning to having it posed and rendered in your portfolio. Just cut out…
I run LifeIsStranfeFans.com, a fan site for the narrative-driven choice-based videogame Life Is Strange, developed by Dontnod Entertainment and published by Square Enix and we're currently running an Environmental Art Contest which I figured might interest some artists here. The top prize is signed art by members of the…
Hello Polycount just putting a thread together to show my latest character project. I'll Start with the concept which can be found here: https://www.artstation.com/artwork/1Yw4X I am doing a bit of a combination of the final design with the second design color scheme. While along the way I want to do a little bit of my own…
Hey, everyone, I have been working on an environment piece inside Unreal based on the awesome work by Vincent Proce on Magic The Gathering, especially by one of the plains cards in the Zendikar expansion. Right now I'm working towards finishing my set dressing, I'm planning on also adding some moss and replacing the cloud…
So I've been working on my next portfolio piece and I chose to do Quint from the Edge Chronicles on the cover of the Winter Knights. And this is where he's at currently, I'm learning substance designer and painter as I approach this, so I'm going to be experimenting with how much of the detail I can put in the materials…
Hey everyone, I decided to finish an "old" high poly laying around unfinished in my virtual drawers, a Dreadnought, inspired by the Warhammer 40k universe. Huge project for me, never done anything this big before, the goal is also to learn and fully use Substance Painter for this project. High poly: References/Moodboard:…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…