Hey everyone,
I decided to finish an "old" high poly laying around unfinished in my virtual drawers, a Dreadnought, inspired by the Warhammer 40k universe. Huge project for me, never done anything this big before, the goal is also to learn and fully use Substance Painter for this project.
High poly:
References/Moodboard:
Found this one on pinterest and it was a perfect fit for this project.
Current base low poly + first bake:
Immediate next steps are fixing the few baking errors I got, and laying ou the color scheme.
My plan is to create a solid base low poly and iterate on it (add ornaments, details, etc).
Would love to hear feedback.
Cheers
Replies
Oh there is a tutorial ? I should check it out before continuing further, see if I can extract some new ideas. I don't think I will rig and animate the model, it's been years since my last rig, and it's not something I want to focus professionally.
Right now the model is just under 50k triangles. Most of the cylinders aren't optimized yet, but I still have to add some details model. My objective is 50k maximum.
Wireframe:
Normal+Baked AO:
I decided to bake my AO in Painter, I really like the smooth maps it can achieve, I think it's better than xNormal (what I previously used), for the most part it's really nice, I just have some white edges sometimes:
I need to iterate on the AO, maybe it's a padding problem.
I´d also make those rounded insets on the normal map stronger/ deeper.
Thank you ! Good luck with your marine I hope you're not doing some kind of demonic heretic!
I finished a nice tutorial, Introduction to Substance Painter by Christophe Desse, really useful. He recommended the work of Paweł Łyczkowski. Bought the pack and started to mess with it.
I'm really undecided when it comes to texturing (big file) :
I like 4 and 6 the most, but also 5 for its simplicity, and I think 1 could be great if I work on the masks to break the discoloration (too even right now). Not a fan of 2 and 3, but here it is nonetheless.
What do you think ?
anyway, nice model !
I'll try to combine them effectively. Really nice Ork Jet on your ArtStation page by the way, texturing work is top tier.
Current WIP. Finished the base texturing. Already added some texts, logos and such. Need to break the color variation a bit, and add a lot of new model details to break the parts that are still too flat and blue.