https://renderdock.org info@renderdock.org https://www.artstation.com/renderdock The RenderDock team is glad to welcome you! Our studio experts have up to 10 years of experience in CG. Today we provide a full pipeline for creating 3D projects for games & video. Our main specialization is the most accurate 3D reproduction…
This is sort of for me personally, as i often find a thread come up in tech talk, with a common problem and want to link to a thread where i've writen about the issue previously. Instead of making 30 bookmarks or whatever i'm just going to add them here as i find them again. I figured some people may also find this useful,…
Hey everybody, DarkDustStudio is searching for new talented developers to enforce our team. We already have skilled devs in the most positions, but we need more great people to speed up our development. Currently we are working on the Single Player modification Codename: Dead Bird for Crysis. The mod plays in the Iraq war…
Hi guys, never posted here before, but I decided to make a skin for the contest. The idea behind this skin is a hybrid mechanical/electronic weapon that supplies feedback to the user in form of battery level, ammunition level, et cetera. Via LED screens. The electronics are partly visible in form of circuit boards (which…
My primary goal is to be a storyboard artist and possibly graphic novel artist on the side eventually. I started learning Modo back in July 2015, but stopped doing it because I got easily disappointed. Now I am restarting my journey in 3D with Modo again and there's a lot of things I need to know. Well, currently I…
Hey everyone! My names Nate and I am a 3d artist on Archangel: Hellfire, available right now on steam & oculus - https://www.youtube.com/watch?v=nHqunmVScjE https://archangelgame.com/ Here's a huge post on all the mechs, cockpits, weapons, and some levels the awesome art team at Skydance Interactive helped create. Bryant…
Much progress was made after 3 weeks, adding the weapons, a gun and a spear/sword, render in toolbag, add a base for a diorama, with some little props, and thruster fx on the back
- Graphics have stagnated since PBR has been introduced IMO. 2014 titles still look like they could be released today (with the exception of realtime GI/raytracing). - Graphics do NOT matter as much when it comes to selling a game now because of the above. Macro details matter the most, as when we released our own game…
The patch on her rear looks a little too perfectly attached. I guess I just associate pirates with poor tailoring, but I'd like to see some big ol' stitches holding it on. Ones like she has going up the sides of her legs. As for the feathers, they seem oddly flamboyant compared to the rest of the character at the moment.…
i'm not going to get into this too much since you're just getting into normal mapping, so here's just a couple things that stand out the most. 1. you don't need to model the inner portion of the barrel because from first person view it won't be seen. just make it flat. by doing this you can also remove the hole in the…