Hi, Recently I've been messing around with scripts, and now whenever I am on an active viewport and I right click max automatically crashes. I am able to right click outside of the active viewport and max won't crash. Not sure how to fix this. EDIT: think i have pintpointed it to a script that included the ribbon.
Hey Everyone this will be my first competition so I hope you all like what I've got to compete with. As for my submission I will be using a custom character that I made. I had a Technical Animator rig it, he has done an amazing job so a special thanks to Alastair Richardson. Good Luck Everybody!
Hello everyone! This will be my first time entering into an online art contest in a very long time! and i look forward to doing this! Diana is my main champion in league, and I was thinking about re creating her another skin, and I felt as though arclight would be really cool to see on her. Good luck to everyone!
UPDATE: Focusing on other practice right now so I won't continue, was fun to work on though and love the other entries! Hey there! I haven't done much 3D character animation but thought this would be the perfect time to jump in, should be fun! I will be using the Peace rig by vinchau95 which can be found here.
Hello! Just a placeholder for now, but I'm intending to enter :) I'll be streaming my progress on Twitch. I don't have a set schedule, so please follow if you'd like to know when I'm live! https://www.twitch.tv/asphaltonline LATEST: Run is mostly done - trying to get the Ultimate finished in time!…
Use this thread like our many other WAYWO threads are used: A place to share a quick link to your projects. Typically just an image or Youtube link is shared. If you want to write about your project, start a thread here! Animators, what are you working on? This thread is taking over for the Speed Animation thread.
which version of udk are you all using? a friend and i have the same card (560 ti) and i get the wireframe display issue (nov 2011) and he doesnt (march 2012).
Thanks, unfortunately, Modo is quite expensive. Btw, if anyone uses fbx with Quixel, make sure you export the meshes as 2014/2015 fbx if they are higher Quixel seems to freak out. :smile:
For anyone who has had the FBX bug- Are you all using a 2016 version of max/maya? Can you try out putting with FBX set to 2015 format in the output options?
I've been plagued by the mysterious "uv set with a mind of it's own" problem for quite some time now. I always back up my work with objs, but that really gets old and it's not that practical if you have a lot of objects. I'm actually still using maya 2009, so does anyone know if maya still "forgets" uvs sometimes when you…