Hello! Just a placeholder for now, but I'm intending to enter
I'll be streaming my progress on Twitch. I don't have a set schedule, so please follow if you'd like to know when I'm live!
LATEST: Run is mostly done - trying to get the Ultimate finished in time!
Replies
Tempted to use this bad boy for my animation. Although I'm very aware I'll be tripling my workload It's the AgentZ rig from m_rigs (http://mrigs.squarespace.com). Going to do some pose exploration first to see if any ideas strike me.
Hehe, thanks! Not confirmed yet. Hopefully, I'll be able to get online this evening and start exploring!
I've got a couple of versions: I can either use the old one that is more fully featured, but kinda broken, or the newer one that is less broken but has reduced features It doesn't have stretchy limbs for example! Which for a Riot Games competition, is kind of a big deal!
It's thrown my whole idea into a bit of chaos. I'm going to have to take a long look at this and work out what I'm going to do. Might need a totally new idea tbh //
It was my intention to use agentH from the same rigger, but I soon discovered I could not stretch it... same situation as yours
Still, i found another rig quickly enough, and I'm sure you will too. keep it up!
Now, I had intended to do something involving detaching his arms for punching, but I see @Arturow is doing something quite similar so I might change it up. To be decided!
Thanks Kiel!
Just messing with a few poses and checking them out from something approximating the game camera (right side). I definitely like the first one as a potential idle pose. I like the idea of the little bot being on his back (like pic 3) when moving though - should provide some nice opportunities for overlapping, secondary motion.
The current plan is to do a character who is cocky, but a little too sure of himself (so I'm thinking Space Dandy, Dan Hibiki from Streetfighter, Peter Quill/Starlord). I like the idea that he has a little, long-suffering robot helper.
Next thing to do is find or shoot some video reference for the run cycle and see if I can convey some of that character!
Not sure if on the back will work or whether he'll have to be on the floor, running alongside. But I won't know til I try!
Liam
Still need to work out what I'm doing with the red bot!
Huski said:
I haven't quite decided - going to test out how the silhouette will look with him clinging on, but may just have him weaving in and out of his feet or something?
its a minor thing really because the timing feels good
Thanks, I tried to put it in the compression frames (the downs) instead, but I'll take a look. Looking at it again today, I noticed that the trailing foot has a weird arc in the down pose as well, so I'll fix that later!
I'm feeling ill and racing to finish my entry - Here's the blocking for the anime AF ultimate (on 4s, no timing):
No idea if I'll finish!
I hope you will finish it in time.
Good luck!
Edit: not that visible in gif form, but there are definite stretch frames in there!
Part of the issue I think is having the robot move closer to the guy, it's almost combining their silhouettes and making it hard to read. Instead of having the kick down one axis there could be a bit more of an outside arc similar to a golf swing. Good luck!
Thanks - I've tried to move it out and forward a bit, as much as I can without having to change it significantly! Hopefully, it'll read ok. I'm leaving the robot animation til last once I know exactly where the main guy is going to be throughout.
somebody_kill_me.jpg