Get enough Max users to want it, and perhaps some Maya users can give some feedback on how helpful it is in everyday production. If I can sell my artists on the use of it (and they sell me on the use of it), I may be able to port it over once the final code is finished. It seems pretty cool.
The ratio is very different this time. I managed to sell my 1080 non ti when the 20s came out for 2/3 the original price. Now I can sell the 2080ti for 1/3 or possibly even less depending on the price of others used cards. But I'm slowly getting peace with the thought.
Hello there. I know there was lot of similar topics and i read a lot of them (I really did :) ). Also checked out a wiki articles about normal mapping but still can't solve my problem. I did a test bake and in the first look the model with normal map looks fine. But if zoom close enough there is a seam where UV shells…
Problems: The new Plane Primitive in Mudbox 2013 has different uvs now. before there was no padding on the Uvs. I wonder if this is a bug or intentionally made this way. It could pose a big problem for baking tilable textures or textures in general. Im wondering if anybody is running into this. Somewhere along the way it…
Hello, I'm having a problem that is slightly driving me mad. I've spent all day trying to eliminate the big seams on my model to no avail. I usually just flip the green channel and I can get it to work, but it does not seem to be working on this occasion. At first, I thought it was the dreaded 3ds Max Gamma/LUT control…
My off-the-cuff feedback: -The goal is to sell yourself. "jr environment artist"/"3D Environment/Prop Artist (Junior)" - Using "Jr." isn't selling yourself. You don't write "mediocre computer skills" you write "computer skills", eh? It's fine to know that you recognize your work to be at that level, but I feel that…
dont know if anyone has posted this yet but its another game trying to sell its engine and it looks pretty sweet... i think unreal 3 has some competition now... really cool stuff.. man i want to work for a company selling its engine.. i bet they get like a month or 2 per character..…
I've bought 4 plans so far. The good thing about buying them is that you can continue to turn junk into weapons that sell pretty well. The higher the repair skill the higher the less damaged they are when you create them, and therefor sell at a higher price. So the plans COULD pay for themselves.
I'm thinking they'll probably sell them for $399/399€ (I think they normally sell games/consoles for the same number of $/€ despite the value difference, someone correct me if I'm wrong on this). Also Sony isn't doing so well these days and cant eat the difference of manufacturing cost / consumer cost the way they once…
You said you developed your own encryption method, I was wondering if you'd considered selling that for other Max developers to use? I've heard, like you mentioned, that the Max encryption is easy to break, and I imagine some developers shy away from selling scripts for Max due to concern over such things.