sooo... hi again XD here's my progress (though i think i went an go all the way haha) I also like how everyone made their own charger. very interesting ideas. @teodar23 the way it opens, and the internal pieces ;) i love it. just make the animation a lil bit slower, and maybe with more punch? @McGreed i liked a lot your…
Oh yea no problem. It's good you've used other rigs. I've used biped, a lot. It is a different kind of rig from I used before it, but once I got the hang of it, it was pretty great. If you hit any snags let me know we can probably work through it, don't worry about showing off early stuff as you're learning that is…
OK so here a version with the eye reflections and refractions actually turned on this time :P Thanks again for the feeback guys. I think his eyes are quite deceptive. I've only recently pulled them back and you'd be surprised just how set in they are. I think the focal length and angle doesn't really help. Although his…
Hello Everyone, I have a small problem with Quixel suite, specifically with
DDO hopefully someone can help. Though I feel it might be a glitch in the
program. I’ll do my best to explain… I have Photoshop CC and Quixel Suite 2.2.1 When I launch Quixel
and I press DDO… I load my object in Mesh, and then my color map in…
So here is a scene I have been working for the past little bit. It is based off a piece of Fable 2 concept. I am pretty much done with it at this point because this is about the limit of my current skill set. I would like to push this scene a bit further to make it better before I decide what my next project is. So let me…
sorry about the big pictures The overall form is there and definitely is getting close to proper proportion. Quick crits would be the lips look a bit pancaked and flat. Try to make them a bit more full and put in some subtle curvature from the nose to the top of the lip, as well as the bottom lip to the chin. Secondly the…
The feet seem a little big, and the leg armor could use a little beefing up. I actually really like the definition of the face. Maybe calm the lower lip down a bit, though. I'd define the edges of the helmet a bit more, too - the edges are pretty hard in the reference, but they're looking quite soft right now. Same with…
I recognized Sly instantly but I had no clue the other one was Sam J. If that is who it's supposed to be, I realize that this one is pretty far along but, I would look at some more reference for him, i would say your cheek bones are to defined, the lips should be a little larger, and the gap between his lips and nose…
Hello, Thank you both for your comments, it is very encouraging and I appreciate the support. Rear of the carriage is ready for painting. Bullshitted the mechanicals on top a little bit - even with some photos I snapped I can't make much sense of it, hoping it holds up. Only 2 extra MatID's for this module, everything else…
So is there a way to have a translucent material cast a dynamic shadow? I've checked the box for "Cast Lit Translucency Shadow as Masked" in the material, but it doesn't seem to make any difference. If anyone knows how to do this please let me know. Thanks! ************** Edit Ok so I figured out why it wasn't casting a…