heres the sieged version starting to take shape! i modeled the foot first to make sure it all fits correctly in its first form. the rest ill be modelling from here since it will be easier to see if the shapes are correct and if i need to cheat (a little bit to make it all fit) it will be less noticeable hopefully =S i will…
I've been a lurker for ages here in Polycount, I have decided this time to show off some of my craft. Influenced by the art-style of the ill-received anime-ish spinoff of Wizardry, which is Class of Heroes (jp. Totomono/Ken to Mahou to Gakuen Mono), and seemingly resemble Level-5(Inazuma 11, Little Battler…
Hi, been away from Unity and Substances for some time (nearly a year) and tried to get back into this topic these days. Now that you require to download a plugin things seem to have changed a bit. For one it seems that I am not able to utilize the LWRP for previewing imported substances with the current plugin version…
Hi guys, this is my first time trying to import a character to UDK and I'm a bit lost with the hair currently. I found an article about creating the nodes, but just lost on how the actual material setting. Here is what I got so far; So as you can see the hair alpha works just fine but there is a weird pixelated effect near…
Hey folks, Could I get some critiques please? based on these concepts - It is 6,990 Tris right now, but I'm expecting it to be around 6,500 Tris after I do some optimizing. The backside will be attached to a lake / pond, which is the reason for the extended support beams and pillars. The biggest thing I can see right now…
I'm looking for any help regarding finding or creating a very specific shader. I have next to zero experience with shaders, so an help would be greatly appreciated. The effect I'm looking for is present in Telltale's Wolf Among Us (See bricks in background). The areas in light would be one texture, the areas in dark would…
Hey guys! I wanted to share the work I did for Legion. I'm on the Prop Art team, and I mainly worked on Night Elves and Dalaran for this expansion. These are some of my favorite culture kits so I was super excited to get to work on them. Dalaran was an especially fun challenge. I completely redid many of the props that…
I was following until you hit "clipping mask". What would that be for? The rest of it I follow. I know the terms and how to apply them. I don't really have a technical knowledge of layer blending modes, so I don't know when to use them to achieve a specific effect outside of say, multiply, screen and overlay. If any of the…
well simply...Vray is awesome. I basicly just had anything that should be a light...be a light. Then turned on global illumination for bounce light. I did render out in passes , so I could adjust the GI vs. direct light as needed. But I didnt have any "fill lights" or anything like that. here are some examples of my light…
I hate to be a downer compared to what everyone else is saying here, but I feel that your lighting is killing this scene for me. Try to stay away from black, you have quite a bit of that going all over your scene. I'm not sure if I am right about this, but it looks like you're setting some of your meshes to self…