Hi guys, this is my first time trying to import a character to UDK and I'm a bit lost with the hair currently. I found an
article about creating the nodes, but just lost on how the actual material setting.
Here is what I got so far;
So as you can see the hair alpha works just fine but there is a weird pixelated effect near the middle (highlight of the hair) area. Is actually happen when I turn on the "Use Lit Translucency Depth Pass". If i didn't turn it on then the whole hair will be semi-transparent. Anything wrong with my material setting, any combination that I should or shouldn't do?
Can anyone help me on this?
I know its not a new topic, but so far I didn't found any solution yet.
Replies
Is that a skeletal mesh ? If yes you can try different sorting orders : http://udn.epicgames.com/Three/TranslucentHairSorting.html
I am also running into this problem. I don't think the transparency sorting that Froyok posted is the solution though. Has anyone found a solution to this?
There may be a way to magick your sort order inside your 3D package, but I don't think I turned up anything useful when I did my research yonks ago. From what I understand, in 3DS Max sort order is largely dictated by an invisible hierarchy of when objects are attached to one another.
The only other option that I know of to remove sorting issues entirely is to use 1-bit alpha rendering solutions such as dithered transparency or a really high-res mask.