Rough CONCEPT ART (The concept art are old with minimum research were done when drafting it out. Hence, the final design of the assets would most likely be different with justification and evidence.) BRIEF EXTERIOR CONCEPT ART (Anushka Ghosh, 2025) BRIEF INTERIOR CONCEPT ART (Anushka Ghosh, 2025 & Ong Jian Wei, 2025)…
Hi! I wanted to share my recent work in zbrush. Hope you like it! Practice elephant from zootopia. Concept: Borja Montoro Practice head with correction by Matt Thorup. Based on concept by Javier Burgos. Render in keyshot Correction: Sculpt Exercice. Concept by Puba 24 Sculpting based on the Concepts by Alberto Camara For…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
I am seconding what Fabi_G said. Your character has two right legs and one has 6 toes. This is not a small thing to miss especially when your whole generated concept is a character. That speaks volume of how developed your eye is to spot anatomical inaccuracies. If your goal as you say is to learn and improve : Start with…
This week, I'm showing concept artists how to deliver game assets 300% faster using 3D. (no,you don't have to use AI; there isn't a need) while also raising the bar for creativity.-Find it here: https://www.menogcreative.com/design-blog/3d-concept-art-materials-style-guide
Hi, I’m working on a classic 2,5D (2D backgrounds & 3D characters) point’n’click adventure. And I need 91 2D cartoon character illustrations (western style, no anime) based on the 18 3D human characters used in the game. So I give you a screenshot of the 3D character – and you create 4 cartoonish illustrations based on…
I think we should first get the concept and imagery we want to convey with the name down first. just so were all working off the same thing for possible name ideas. the name can actully seem far off and still fit the concpet too. look at Valve, they got the name valve from 2 concepts "Open Your Eyes" and "Open Your Mind",…
Hi everyone! This is my first time posting on Polycount, and I would like to present this character study based on a fantastic concept by HuaidonG Liu (ArtStation - HuaidonG Liu) . My primary goal with this project was to translate a 2D concept to a 3D game-ready mesh while following a hand-painted, unlit workflow. I am…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…