Got it. For some reason this is missing from docs. Docs include code for GLSL_4 that only works in swatches. The code for GLSL_4 uses the texture node: float3 t = texture( SFX_TEXTURE0, float2(UV.x, 1-UV.y) ).xyz; While OGSFX uses the sampler node. float3 t = texture( SFX_SAMPLER0, float2(UV.x, 1-UV.y) ).xyz; Problem…
Um. So you have a bunch of modular pieces that share the same textures, and you want to add ambient occlusion to that? You... can't, generally. It'd be best to turn the AO on in your Beast lightmap bake settings, and let the AO get baked into your lightmap. If you want them baked into your diffuse texture or something, it…
I'm a bit confused.... What other site do you know of the offers extremely high resolution textures (some that already tile) with the proper diffuse weight already tuned in. Did you expect them to texture your asset for you too? lol :tongue: These aren't mean to be final textures, just a really great starting point.…
Personally i would save the packing of the spec until after the texture was finished and i was making final optimisations and the same goes with the resizing. I work genrally at 2k and then resize down to whats needed after everything is done. This also gives the advantage of having larger textures if needed. :) And i…
Ok been doing a bit of research, I haven't found a specific answer but should I be doing it a similar way to how SpeedTree handles textures? Can I use a second UV channel for the tiling bark texture and put the foliage in the other channel? Is this how it should be done or is there a better way? I've gone through like…
So I have a Non-commercial Mari and i can export 16-bit txtr only in EXR format (idk if this even the problem) but once i try to import this texture in Zbrush it's doesent show up (i click import and Zbrush acts if everything is okay, like no error messages and such, but texture window stays empty) I'm sorry if this is a…
Hi, I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray. The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings. Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0). I know I…
What you're working on looks cute and I have an apprentice to help you on texturing. Instead of letting her texture game assets for portfolio's sake, it will be nice to involve her into an actual project. Do private message or email me if you still need a help on texturing your stuff.
Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…
Hello If i have 2 physical HDD similiar in speed, will i gain any speed advantage if i put my 3D models and scenes on one physical disc, and textures and HDRIs ("images" in general) on other physical disk...? Will the scene load faster or "move faster" in viewport or anything? (currently i have 3D data and image data…