You can convert a mask to normal map and build the curvature/AO from the normal map and automatically add them to the original textures. Add a uniform color to control the diffuse tint and more! (jazz hands). The only thing it's really missing is a way to generate the text in-program, and they've been promising that for 2…
I'm modeling a toy to practice baking maps and I finally got a good one out of xnormal after a ton of tries. The red object is the standard low poly with textures on. However, when I render it, I get jagged edges. The same thing happens when I put the normals in substance painter... Any solutions to this problem? Any help…
Hello everyone. I made this bone in Maya. This bone is cutted in 5 pieces each. So it can be break in Unity. As you can see, the "cuts" are very visible. I played a little with the Normals (Harden Edge, Soften Edge). And in Unity, the render is very bad... What can I do to improve the render ? Thank you for your help !…
Hi everyone, The question is pretty much in the title. Is there such a thing in maya for making very precise movements. I am trying to make a cage for baking a normal map and the mesh has some very small gaps in between it's different parts that are very difficult to avoid an overlap in, especially with the small freezes…
I would commit to a specific baker, each one has his own quirks. Marmoset 3 is quite good. It is difficult to read the errors simply looking the normal map. It would help to see the normal map applied on the model and that you highlight the problems. From retopology point of view I have the feeling you have done too many…
Hello ! Thirst of all, i'm so impatient to see your futur Quixel Suite Update ! I'm all days launching the updater window ^^ I don't know if it's already on your to-do list, but adding double clic selection in the "Photo-Normal Preset" window (instead of needing to clic first the wanted one then "Active doc" button). It's…
ok, imorting new uv's to a zbrush mesh thoroughly fails, the mesh just explodes everywhere. so i'm left with one option i can think of, and even that doesn't work. i've got a low rez mesh with a uvw map. i've uvw mapped the high rez mesh inside zbrush, and applied the polypaint information to texture using that uvw map. in…
Hi guys I'm coming to the end of my dissertation project and I'm looking for some critical feedback. The project is about procedurally combined, animated displacement & normal maps for a CGI character. The idea is you can activate as many or as few expressions at different levels of intensity at the same time. Its not just…
Hello! This is my first post on polycount and I hope I post this thread in the right place. I wrote a script yesterday which makes it possible to batch bake normal maps in Maya. A few artists at The Game Assembly, where I study, got frustrated having to bake all their maps manually when working with complex models such as…