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Jagged Edges In Substance When I apply a seemingly good normal Map

polycounter lvl 3
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jamecz polycounter lvl 3
I'm modeling a toy to practice baking maps and I finally got a good one out of xnormal after a ton of tries. The red object is the standard low poly with textures on.


      
However, when I render it, I get jagged edges. The same thing happens when I put the normals in substance
painter... Any solutions to this problem?
        


Any help is greatly appreciated!

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