I'm modeling a toy to practice baking maps and I finally got a good one out of xnormal after a ton of tries. The red object is the standard low poly with textures on.
However, when I render it, I get jagged edges. The same thing happens when I put the normals in substance
painter... Any solutions to this problem?
Any help is greatly appreciated!
Replies
Thanks! I eventually got the normals on the head all figured (just a matter of changing the normal map format in Painter) out but the curviness of the borders on the body pieces causes weird pins. I'll try and straighten the borders out
@Obscura
Odd, I guess I just gotta bake again
I started baking in substance about a week after you commented. SO MUCH BETTER than xnormal.