I apologize if this problem is documented somewhere, I have honestly spent the last two days looking for a solution and found none. I have a model with an alpha plane that I've mirrored along the Y-axis -- this of course causes the UVs to be flipped, which is normal. In Maya it displays fine in the viewport, but in…
Hello! I have encountered an issue in UDK. Here's the situation: I have created a door model in 3ds max 2012. I have unwrapped the UV's properly and created two UV sets so that UDK can use one as a lightmap as per import rules. The mesh imports into UDK fine, has the proper material applied, and looks perfectly normal as a…
I've been trying to figure out how this works, but im a bit worried my UV's might have gotten corrupted somehow and im just going round in circles, either that or im just not getting the whole workflow for multiple UV maps and have made a complete mess of things. Basically I want to have a diffuse map on UV1, and an…
Guns are probably the most done subject matter by a country mile but that's no bad thing with the AK and M16/M4 dominating the show from what I've seen. After resisting for ages that urge that just wouldn't go away for me, I had to create a weapon. So here's my exotic AK variant: A bit out it: I used nDo to bash in all the…
NOTE:We are no longer taking applications for this role. Thanks to all those who applied. Hi, Fuzzy-Frog Ltd are currently looking for a talented full-time junior/graduate artist to work in-house at our Nottingham based studio. We have a number of exciting projects in development and are looking to expand our team with…
[POSITION FILLED] Many Thanks to those who applied. Apologies I haven't had a chance to reply to all the applications. We got so many. Hi, My name is Mike Fong. I'm a 3D environment artist/ outsource manager at Lockwood Publishing. We are currently starting up a new environment pipeline for our mobile social game 'Avakin…
Hey polycounters, I am having an issue with Max at the minute that involves my UV channels for setting up my lightmap. I used to use Maya and setting up 2 separate UV channels was easy and when you clicked between them the UV layouts were kept however you laid them out for each individual channel. I am having a couple of…
Hey guys, I've been wanting to make this thread for a bit now, but I decided to wait until I was a decent ways into the project. I'm redoing an old WIP that I had earlier in the year, I can't believe it was only five monthes ago. Here's a video that I made. (Awful in camtasia) [ame="…
I'm adding constructive solid geometry to an engine and got some doubts: 1. Do you like subtractive CSG? I heard is dangerous because can create lot of holes and tjunctions and other artifacts. Some engines can use only additive... but with additive-only is hard to model some kind of geometries... what do you think about…
Hello all, I have some questions about how you set up a new project in udk. My system is not the best in the world and sometimes crashes whilst udk is baking lightmaps and so on. Which destroys the environment i lose basically everything in the package. It also says that my files are external and cant find them. So my…