Well I don't have wireframes for literally everything sadly, but I do have some props in this scene uploaded individually with wireframe breakdowns! And you can check them all out here! https://www.artstation.com/artwork/29eo8A https://www.artstation.com/artwork/Jv5B4m https://www.artstation.com/artwork/QXkDZ3…
so this is a comparison. hope you don't mind me posting my own artwork @Enrique90 i still cannot figure out that some scenes the hair looks great then others looks like arseie leemarvin nice soft hair jeff bridges looks like spagetti strands , just weird
Hello everyone, I am starting a fangame project similar to the Phoenix Wright Ace Attorney series, set in the afterlife. I am looking for a 3D artist to create the interior of a courtroom for use in Unity. Concept: The courtroom should be structured like those in Phoenix Wright: Ace Attorney but with a haunted house…
Thank you everyone for your interest in this project, the role has been filled! ----- Hello, I am seeking to hire an artist to create a 3D model of Earendil's flying ship, Vingilot, from The Lord of the Rings. I would like to print a 3D miniature of the model and gift it to my partner (so this is a non-commercial purpose…
These seam artifacts occur on any model from it's Displacement Map baked in Zbrush. I had already created another topic before, in which I figured out what the reason was. Now I realized that this is bad Padding in Zbrush. Old Topic: https://polycount.com/discussion/235650/zbrush-displacement-artifacts-on-seams#latest I…
I've gone through quite a lot of threads on polycount that seemed very promising but none of them anwsered one of the seemingly most important questions in regards to washed out normal maps. My goal summary: 32bit normal map in Photoshop should not be washed out In Marmoset 4, baking a 16bit normal map as a PSD file, will…
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
Hoad & More are industry experts in creating custom and bespoke switches and sockets. Our products work seamlessly with smart lighting controls. We are in the process of developing a configurator to assist our customers in visualising the finished product as they place their orders. Alongside this we will be updating our…
Greetings, My name is Dimitris Kampourides and I'm a professional digital sculptor.I specialize in miniatures, collectibles, terrain pieces and action figures and I've worked extensively on plastic injection molding for sprue production and resin silicone casts for about six years. I've also been working with some of…