Wowee! I didn't expect to see so much progress made in such a short amount of time! There's some very nice work being done with the Hand Painted Environment so far with a special nod to both @Holly Mellor and @oshima. I had considered working on this prop, with the idea of using it at an exercise in material creation with…
@Anchang-Style Something is off with my pictures? I don't get it? Unless you are referring to the broken link that they had until I fixed the issue. @E_Hollaway I don't know that class but yes it is a lot of texturing. Thankfully most are photo-sourced, but the bad part is that the images where not taken straight on or…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…
thanks for the reply the left one is a somehow realistic representation of the high poly....it has the flat look where it was supposed to be flat the right one is just...wrong in my opinion....i've modeled recently some props for a game and baking them with only one smoothing group just sent them back as a feedback....and…
Hello! As I am very inspired by diorama's and especially the stylized ones, I am starting to make my own. For a long time, I am inspired by pirates and their ships. I also wanted to start using Unreal Engine to create moving diorama's! I first started with a blockout in Blender. I always get way to detailed and I should…
Welcome to the next voting thread for the year - November & December 2019 ~ To clarify, this thread will be replaced by the official WIP / Challenge thread once the vote count is in and the concepts have been selected. Please wait to post your work there. Below I've selected a few Environments and Props to get us started.…
Summary: My 1 Year Plan for where I want my Work quality & Portfolio to be in 1 Year from now, lets say 1/1/2015 I've been seeing lots of really amazing Environments, High Quality & Hand Painted and I realize I have none of that on my Portfolio. This is partly due to the fact every time I try to create an Environment my…
We are looking for an Environment Artist / Modeler to join the Kill Shot development team in Halifax. Help us create the world’s best mobile FPS! This position is ideal for a dedicated, self-starting, and energetic person who is passionate about mobile games and thrives working in a creative and fun environment. Hothead…
Hi all! This semester, I am taking an Environment Design course, and I want to share my journey and progress. We have four projects, each at a different granularity of the environment design spectrum. Project 1 was completed last week, where we created 5 props to fit into a specific time period. Project 2 starts now, where…