just trying to see if anyone out there might have an idea of an issue the team Im working with is having with importing character rigs and animations into an engine. When importing an original max character rig with animation into their engine there are no issues. When they use my maya, exported into FBX the model weirds…
Can you share your thoughts and WIP screen shots for best practice on the subject of next gen techniques? Now that we are getting to grips with the tech how are you finding it best to adopting modular creation or are you starting to pump out larger sections , for example, 4X chamfered edges, blended textures, procedural…
Hello Polycount! Its about time I made a thread for this Project Ive been working on: Hopefully you are all familiar with Pirates of the Caribbean: Dead Mans chest. Whilst watching it I saw this very cool scene which I thought would be very interesting to recreate in a Games Engine, adding along the way some personal…
So im an inspiring artist, and as ive mostly been into low poly for some time, altough with the next gen engines like UE3 coming out soon, im thinking the best thing i can do right now is focus on that and start to move on from the low poly enviroment. Also, ive just started working with this small indie team who honestly…
Hey guys, I have recently created an adventure game engine(Strongly inspired by Renderhjs amazing work) and I would like to turn it into a professional demo for my portfolio. The engine is composed of the following: Maxscript Panel:* Position Scenes entry points * Position characters * Polygonal trigger area(Camera…
We are Dark Art Games - Five developers currently producing an original game entitled "Star Knights" - It is a 3D Space/Planet RPG. The game uses a custom 3D engine, called "Star Engine" - which features lighting, shadows, post processing, states, sound etc. We are currently five members. Me(Antony) - Lead coder and…
Hi All Aurecon Engineering are looking for an experienced 3Ds Max user to join our Bangkok office to create high quality engineering based visualisations for output to Unity. The position is full time and paid competitively. The candidate must demonstrate good knowledge of 3Ds Max including: Modeling UV Mapping &…
Great video, cheers! I indirectly worked with Matt and Newtek when LWF was first implemented in Lightwave, so probably explains our similar thoughts on this. Except he explains it far better! I should probably clarify, what I think is happening in your original post is that it seems like you've taken an already gamma…
I listed some examples that show that someone at Autodesk is working on Viewport 2.0. Its seems like there simply are not enough man hours devoted to it. As a new viewport renderer (VP2.0) they have the opportunity to re-write the transparency sorting features, for example take a look at the drop-down box in VP2.0 listing…
Thats kind of an odd statement. Valve still makes games. Dota 2 isnt that old and its one of the most played games out right now. The same can be said for say Blizzard, they are not releasing games at every turn, but when they do pop something out it has impact. We already know Valve is working on Half Life 3. There was…