Over 8 years of development. R* Games first's actual next-gen title. One week after it's realease it's being critically acclaimed for it's intricate sense of details, solid game play as well as one of the most immersive open world ever created. The Western GTA on one side and a Cowboy simulator on the other. Of course,…
Hi everybody! I created this 3D next gen game character. I have been working in VFX for a few years now & have decided to actively shift into character art. + This character has two 2K Diffuse, Normal & Spec maps & 1 Alpha map. (One for the face for in game close ups & the other for the body.) + Verts 10442 + Tris 20399…
Hi everyone, after hearing nothing but good things about this forum from a few friends, I decided to join and hope to contribute. I'm just trying to do some quick high quality models before moving onto bigger portfolio pieces. This is a gas tank I modeled last night. Right now its sitting at 870 Triangles. I know this is…
I've had this idea for a while now, to create the 4th or 5th level of the Star Forge from KoTOR. So far I've been working on blocking out the level using modular pieces, but because of the circular theme of the entire thing I've had to scrap+rebuild a couple of times. Anyway, progress so far: This is what I'm using in…
I have just finished my character demo reel for a competition (The Rookies), so excited to share it with you guys! https://vimeo.com/168459001 If you like my work, feel free to visit my entry and vote for me. That would be very much appreciated. Here is my…
Hey Everyone, So I started this project for a dwarf character and decided I should make a thread! Here's is the latest WIP and some progress. My goal here is to always get better at anatomy, also to keep it in a next gen blizzard style. It will be hand painted! I want to here what everyone and anyone has to say, i also…
We are about to start ramping up & we have some excellent opportunities for offsite, remote working Gameplay Programmers on some AAA, tech heavy, next gen projects. We are looking for highly organised individuals, passionate about tech and making games, ideally with a game or two under their belt. Please apply at the link…
Hi all, I have multiple contract and perm positions to fill at various studios on the west coast. Please contact me for details. The positions are with AAA console developers working on continuing franchises, including three of the biggest in the industry, on next gen platforms. If you can legally work in the US, have…
I haven't done any hand surface for a while and though I'd create this as an opportunity to learn the PBR workflow. Wasn't modeled after any hammer in particular, just ones I found online and one I have lying around at home. Currently just finished the HP, I'm thinking this will be for a current gen FPS game so the LP will…
Is this something to worry about? Dynamically blending normal maps changing in sync with character animation? Clothing wrinkles change of course given the pose of a character. I was wondering if this has been discussed at all or if there are siggraph papers on it? I'd hate to give some clever programmer any ideas as I feel…