[ QUOTE ] [...]mostly because of the ability to lock feet and hand into a certain positions and I've gotten pretty good results so far[...] [/ QUOTE ] I've never understood Biped's way of handling this. There are like 3 or 4 different types of keyframes for the feet and hands. On a custom rig locking down the hands or feet…
Hey Polycounters I would like to have some input (from the Blender affine I guess) on this humanoid game rig I have been working on lately: http://opengameart.org/content/blender25-humanoid-rig The main discussion is over at OpenGameArt.org: http://opengameart.org/forumtopic/unified-blender-game-rig But we seem to lack the…
I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and…
It's been a long time since I gave back to this community ( the last time I was really here was waaaay before we had an animation section!). In all that time I've progressed technically, in my day to day jobs I've been needing to create quick and simple hybrid rigs that could be humanoid, quadrupeds or just straight up…
Hey there I’m looking for a modeler who can model a cartoon character and rig them according to the naming conventions for FaceRig. The character can be seen here, and has a few other poses but we don’t have 3Q and back sadly. IMAGE The outfit and model is fairly simple in design beside the hair. The character as stated…
Hope that you enjoy them e_x SkullboX: sure every thing is possible, The controls that I use for the second facial rig can be used to drive what ever you want. Really it is the same thing as the controls that are in the rectangular control system on the first facial rig. I working on a game rig at the moment that takes TRC…
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…
I sculpted a mesh in zbrush 4r2 with Dynamesh decimated it down to 20k polys and am trying to rig it using Zspheres. I've created my skeletal rig and Binded it to my mesh. When I bind my rig to my geo it seems to lose a lot of the mesh's details.
Hey folks! Nice to be here ;) I've lurked Polycount for years but never actually signed up, so here I am! I'll cut to the chase here: I'm looking for a (mostly) automated Maya LT rigging process to use here at Reptoid Games that's better suited to keyframe animation than quickrig/humanik. I've been building rigs manually…
I'm sure this is the right part of the forums to ask; Recently I started taking interest in animating again, but i'm not sure what to use as there's a new rig type on the block and i wanted to know anyone's experiences with it. I'm used to standard Bipeds and Bone systems so this CAT thing is new too me. Video link of Cat…