Hi guys I am having trouble lighting a scene in the same style as the tutorial below. After some advice from a colleague I have tried creating a bounced light method with spotlights as instructed in the link below. https://www.unrealengine.com/blog/simulating-area-lights-in-ue4 I am finding that when I build my lighting…
LONG VERSION: Yea but afaik it takes manually creating it and positioning it yourself using the shadow options (for targeted directions) then turning off the shadow directions after the lights position is set in the placement you desired. It is a bit of work i only did x,y directions and 5 lights per direction seems well…
I've got another Toolbag tutorial up. This one goes over the basics of the lighting system, sky lighting, dynamic lighting and how to tweak the settings to blend both methods together, as well as some of the less documented features like the advanced dynamic light settings and what not.…
I'm trying to use lighting channels to prevent certain lights from talking to certain static mesh actors. I thought the proper way to do this was to use Lighting channels, but I can't seem to get it to work properly. The settings on the left are for the Mesh, the right for one for one of the two lights I'm trying to mess…
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Hmm, I didn't think about the overlapping. I think you're right about the line lights, Unreal only has point lights, spotlight, sky lights, and the directional light. I tried making my own line light with the "use emissive for static lighting" and it doesn't seem to work haha. I guess it basically emits like a point…
Pretty simple question...hoping the answer is just as easy heh. I have created 7 point lights in maya any other type of light I try and create does no illuminate. If I delete one of the point lights the new light that was not emitting turns on. It seems maya is defaulting to only allow 7 lights in hardware, high quality…
I'm sure i'm not the only one who finds lighting complex, and I'm currently trying to get my head around the basics. This very crude scene uses dynamic lighting which all seems to make sense so far, but I really have no idea on what the right approach to brighten up the tree would be ? I have a single directional light (…
Hi, I'm desperately trying to use area light to bake some lights and shadows in an indoor environment. It seems that area light don't like non-uniform scaling like i want to do. Here is the problem : I want a light that cover a specific zone and cast shadows and light. I know i can use object to cast light with final…