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UE4 Spotlight not contributing to bounced lighting

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hi guys

I am having trouble lighting a scene in the same style as the tutorial below. After some advice from a colleague I have tried creating a bounced light method with spotlights as instructed in the link below.

https://www.unrealengine.com/blog/simulating-area-lights-in-ue4

I am finding that when I build my lighting only the directional light in my scene is able to contribute to overall bounced lighting and any changes I make to the additional spotlights makes no effect. Do you know why this might be? I am using Unreal 4.11.2 with the directional light connected to sky sphere. The bounced cards are set to not cast shadows and the spotlights are set to a value of 1200 and are static

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  • John Baxter
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    John Baxter polycounter lvl 7
    The problem is that the bounce cards are set to not cast shadows, I believe. Try enabling that and see if that works.

    I ran into this problem when trying to create bounce cards that didn't cast shadows, and didn't ever solve it.
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