Seems like I can't get my UI files (which I store in a dropbox folder for convenience) to load into Max 2013... this is so insanely detrimental to my workflow that I figure someone must know something. Since I can't find anybody raging about it I hope that maybe there's a workaround I'm not aware of. I did find an article…
@atomheart0mother I haven't used maya 2016 but they work fine in 2014 since they were created for " 2014 "& up" " haha I would try to run them in 2014 or 2015 , maybe that's the problem ;o
I've encountered a very interesting challenge with exporting a character to quake 3 arena. I followed this particular tutorial to the letter http://www.doom3world.org/phpbb2/viewto ... 53&t=15734 , and I got this error message in testing: "Failed to load models/players/piratepad/lower.md3" -I built a completely new…
It's a big issue that we don't need armchair analysis of. from Gamasutra: "According to Gamasutra's Game Developer Salary Survey 2014 [PDF], men working U.S.-based salaried jobs in the game industry made $85,074 on average in 2013, whereas women made an average of $72,882 (excluding students and educators). That means on…
Hello everyone! I made sometime ago a post here about a 3D dragon model. I was a little overwhelmed by the messages as, I did not knew this website was this active, really great to see though! So I'm gonna try it again, now I know how the site and such work. I also can explain it a little bit better, so here we go! Hello…
There's some more examples from the Blender community. All these were done by the same artist, Angela Guenette: Protagonist from "Sintel" (2010) Blenderella course (2011) Victor from "Cosmos Laundromat" (2015)
Update 2014! Searching for new positions :) 1x Web Coder --Experienced HTML / JS and CSS / JQuery / PHP --Preferred: Experience with Joomla (CMS) --Able to stay in contact (email, skype) --Willing to commit time (10-15hours per week) --Long-term interest and availability (+2 months) 1x Maya Animators --Experienced in…
I use Transmographier in 2011 on an almost daily basis to make facial morph targets, but it doesn't work in 2012 as with most plug-ins Autodesk required a complete recompile, its annoying. I think I might of talked to Grant and he sent me a separate version that was compatible with 2011, or the 2010 version just worked...…
Thanks for the replies everyone. This is when I render the image, not just in the viewport. In fact, in the viewport it looks fine. Its only when I render the scene that the outline appears. Its as if there's a new blur effect added by default when you render a scene in Max 2010 cause I've noticed that all of the textures…
I can look at things again for you, also be sure to get the copy of it from github , i can not test for Maya 2016 ext2 or compile the convex hull plugin for Maya 2016 since i currently only have Maya 2012 and 2015 and don't see myself getting a more recent Maya anytime soon since my current job is no longer in tech art but…